BouncebouncePartnership proposal

Sample packs · Revenue share

Your sounds, in the room where the song gets made.

Bounce is a recording studio that runs on an iPhone and a Mac. We're opening the sound library to a small number of artists: you bring a sample pack, we build it into the app and put it in front of every person who opens Bounce to start a track.

Revenue split50 / 50

Bounce · Sound LibraryMockup
Your Pack Vol. 1
Your name here

Your one-liner — what the pack is, what it's for, the room it was recorded in.

Buy — $4.9932 SAMPLES · PREVIEW FIRST

Your name sits on the card and the detail page. Buyers hear a preview before they pay. Price is set per pack, together with you.

01 — What Bounce actually is

A real DAW, not a toy and not a song generator.

Worth being straight about this up front, because it decides whether your pack lands in front of people who make music.

Multitrack recording

Up to 16 tracks. Mic input with count-in and punch-in, MIDI and a piano roll, a mixer with EQ, compression, sends and automation, and AUv3 plug-in hosting — the same plug-ins you'd use on a desktop.

iPhone and Mac

The same projects open on both, and both are shipping on the App Store today. Someone starts an idea on the bus and finishes it at a desk — your samples travel with the session.

AI is optional, and off to one side

Bounce can sketch a starting session from a description. It produces an editable session, never a finished track, and there's a switch in Settings that hides those tools entirely. The people buying sample packs are the ones recording and arranging by hand.

02 — The offer

Fifty-fifty, and you keep your masters.

Proposed commercial terms
Revenue split
50% to you, 50% to Bounce
Calculated on net receipts — what Apple actually pays out after its App Store commission. Apple takes its cut before either of us sees a cent, so splitting gross isn't something either side could honour.
Who owns the sounds
You do — fully
You keep the copyright in your recordings. You're granting Bounce a licence to distribute them inside the app. Nothing here is a buy-out, and nothing stops you selling the same pack elsewhere unless we separately agree an exclusive.
What the buyer gets
A royalty-free licence to use the samples in their own music
Standard for sample packs, and the thing to be clearest about: someone who buys your pack can release a track built on it without owing you a further royalty. Your money comes from pack sales, not from their songs. They can't resell the samples themselves.
Reporting
Apple's own per-product sales figures
Each pack is its own App Store product with its own sales report, so your statement is Apple's number, not ours. You can ask to see the report behind any payment.
Price
Set per pack, with you
Packs sell separately from any subscription, so free users buy them too — the audience isn't gated behind an upgrade.
Cost to you
$0
No fee, no minimum, no exclusivity by default. We cover the build, the artwork, the store listing and the hosting.

Terms sheet, not the contract. Everything above is what we're proposing. The signed agreement is the version that counts, and we'd rather you had a lawyer read it than take a web page's word for it.

03 — How it works

Five steps, and four of them are ours.

  1. 01

    We send the agreement

    One document covering the split, the licence and the term. Read it, mark it up, send it back signed.

    Bounce
  2. 02

    You send the samples

    A folder of audio and a few lines about the pack. That's the whole ask — see the spec below.

    You
  3. 03

    We build the pack into the app

    Naming, tempo and key tagging, level matching, the preview clip, card artwork, and the store listing. You approve it before anything goes live.

    Bounce
  4. 04

    It ships in the sound library

    Your pack appears with your name on it, browsable and previewable by everyone who opens Bounce — and we push it in the release notes and on our channels.

    Bounce
  5. 05

    You get paid on what sells

    Your half of net receipts, against Apple's per-product sales report for your pack.

    Bounce

04 — What we need from you

A folder of audio and a paragraph.

A starting spec — tell us if your material doesn't fit it and we'll work with what you have rather than send you back to re-render.

The audio

Format
WAV, 24-bit, 48 kHz preferred
Count
20–60 samples makes a solid pack
Content
One-shots, loops, or both
Naming
Tempo and key in the filename where it applies
Cleared
Your own recordings, or samples you have the right to license

The words

Pack name
Yours to choose
Artist name
Exactly how you want it credited
Blurb
A line or two — what it is and what it's for
Optional
A short note on how it was made, for the listing

The clearance line matters. Everything in the pack has to be yours to license — your own recordings, or material you hold the rights to. Uncleared samples are the one thing that could cost us both, so the agreement asks you to confirm it.

05 — Why now

The library is nearly empty. That's the pitch.

You'd be early

There is one pack in the library today, and it's ours. An artist coming in now isn't one tile in a grid of four hundred — they're a founding name in the catalogue, with the placement and the promotion that comes with being first.

We're not going to oversell it

Bounce is live on the App Store and shipping updates regularly, but it's early and the audience is still growing. Fifty percent of a small number is a small number. What we're offering is a position in something at the ground floor, at no cost and no exclusivity — not a promise about next quarter's cheque.

Next step

Send us one folder and let's see how it sits in the app.

Reply and we'll send the agreement and an upload link the same week. If you'd rather see the app first, we'll walk you through it and you can decide after.

Start the conversation

Or email hello@getbounce.app